Every day has an ordered itinerary with solid lines for the planned route and dotted lines for alternatives.
04 / Product ownership · Design · Build
Travel
Itinerary App
A mobile-first product for planning the whole trip — places, routes, weather, money, food and the memories that make it yours.
Travel planning has too many loose ends.
I wanted one practical place to hold the itinerary, the route, the weather, the budget and the things worth tasting. The working MVP was tested on a Prague trip by a senior fullstack engineer and a UX designer — while actually travelling.
Product system
One trip.
Several useful views.
The product is built around quick decisions on a phone: where am I going, how do I get there, what will it cost, and what do I want to remember?
“Take me there” opens the place in Google Maps so the next action is always close at hand.
Stamp places and food as you go. Shared trips keep stamps and budget visible to travel buddies.
See the day before you step into it.
Each place combines a hero image, concise historical context, architectural cues, opening cost in both currencies, and a route action. “Tell me more” takes curious travellers to Wikipedia or another trusted source.
The trip, beyond sights
Food and currency
belong in the same plan.
Regional names, ingredients and a hero image help travellers recognise what they see on a menu — from a main dish to a drink, street food or dessert.
From idea to working MVP
I owned the product from the first question to the final handoff.
Product Real travel problem, scope, flows, testing and prioritisation.
Design Mobile-first information architecture, itinerary logic and interface system.
Engineering Codex as build partner, with GitHub repositories and Vercel deployment.
Data + services Supabase for stamps, shared trips and budgets; login; a free weather forecast API; Google My Maps prepared for a future API key.